I’m an Audio Designer with experience developing a wide variety of titles across multiple genres at Surgent Studios including: The Narrative driven metroid-vania Tales of Kenzera: Zau, The first person horror FMV game Dead Take and the slapstick sci-fi co-op game Fix Force.
Across these projects I led the design and implementation of many key audio features, including: cinematics, foley, combat, enemies, dialogue, physics objects, UI, haptics, music implementation, mixing and more. I worked with both Wwise and metasounds in Unreal and I always look forward to learning more.
In my free time I like to read, cycle, make lo-fi indie folk music.
Fix Force is a slapstick sci-fi co-op game released in 2026.
Dead Take is a first-person horror FMV game released in 2025.
Tales of Kenzera: Zau is a narrative-driven metroid-vania game released in 2024.
Across three projects, I've implemented audio independently in engine using blueprints, from simple event hooks to complex dynamic audio systems. I've also begun learning Godot in personal projects.
Along with Unreal, much of my work has revolved around Wwise. Intergrating with UE, profiling and implementing assets. Recently I've been learning to work with spacial audio and the Impacter plugin